I've been working on a new Unity Editor tool called Unity-MCP (Model Context Protocol). It’s a lightweight protocol designed to enable real-time communication between the Unity Editor and external tools like VS Code, AI assistants, or custom automation scripts.
Unity-MCP allows context-aware communication, so you can trigger actions, inspect scene objects, or run custom workflows from outside Unity – all over a clean, extensible TCP-based system.
I see this being super useful for:
Automating repetitive editor tasks with AI
Building live debugging or visualization tools
Connecting external interfaces like terminals or IDEs to Unity in a meaningful way
The system is modular, open-source, and designed with flexibility in mind.
Install Unity-MCP: https://github.com/IvanMurzak/Unity-MCP Demo video: https://youtu.be/64GOqboE9ac
I've been working on a new Unity Editor tool called Unity-MCP (Model Context Protocol). It’s a lightweight protocol designed to enable real-time communication between the Unity Editor and external tools like VS Code, AI assistants, or custom automation scripts.
Unity-MCP allows context-aware communication, so you can trigger actions, inspect scene objects, or run custom workflows from outside Unity – all over a clean, extensible TCP-based system.
I see this being super useful for:
Automating repetitive editor tasks with AI
Building live debugging or visualization tools
Connecting external interfaces like terminals or IDEs to Unity in a meaningful way
The system is modular, open-source, and designed with flexibility in mind.
GitHub: https://github.com/IvanMurzak/Unity-MCP
I’d love feedback or ideas! And if you’re working on something similar – let’s connect.